Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 60 days ago
1 / 10 / 17
K / D / A
45%
Kill participation
363.9
Damage / min
11,247g
301.4 gold / min
141
58 placed · 15 cleared
38
1 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStandard#811
Jayce · Top
9 / 7 / 6
37.5% KP
31,280
19.8% share
18,915g
361 CS · 9.7/m
qwerdfb#qvq
Qiyana · Jungle
19 / 6 / 9
70% KP
52,199
33% share
24,229g
281 CS · 7.5/m
Frog#KRX
Locke · Mid
5 / 12 / 7
30% KP
19,290
12.2% share
12,498g
178 CS · 4.8/m
98天才#zz99
Syndra · ADC
6 / 8 / 10
40% KP
41,686
26.4% share
17,218g
290 CS · 7.8/m
抖音王纪超#26号首秀
Blitzcrank · Support
1 / 10 / 17
45% KP
13,580
8.6% share
11,247g
38 CS · 1/m
Red side
DefeatYoruka Kirihime#KR4
Yone · Top
5 / 11 / 7
27.9% KP
17,458
12.2% share
16,188g
324 CS · 8.7/m
Simsons#spfd
Nocturne · Jungle
14 / 9 / 16
69.8% KP
45,241
31.6% share
17,734g
239 CS · 6.4/m
도천지#KR1
Orianna · Mid
8 / 7 / 18
60.5% KP
34,794
24.3% share
15,206g
271 CS · 7.3/m
Asa#ε з
Yunara · ADC
13 / 6 / 12
58.1% KP
36,094
25.2% share
22,121g
325 CS · 8.7/m
람곰치#BONK
Lulu · Support
3 / 7 / 29
74.4% KP
9,702
6.8% share
11,696g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
