Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Defeat
Ranked Solo/Duo · 46 days ago
4 / 9 / 9
K / D / A
43.3%
Kill participation
691
Damage / min
11,185g
392.9 gold / min
28
13 placed · 7 cleared
229
8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDNS Quantum#KR 1
Nasus · Top
3 / 11 / 4
23.3% KP
18,581
16.7% share
10,166g
169 CS · 5.9/m
잊어주세요#0202
Shyvana · Jungle
7 / 9 / 9
53.3% KP
20,593
18.6% share
12,581g
186 CS · 6.5/m
抖音王纪超#26号首秀
Malzahar · Mid
4 / 9 / 9
43.3% KP
19,671
17.7% share
11,185g
229 CS · 8/m
T1 Jinbeom#KR3
Jhin · ADC
9 / 7 / 11
66.7% KP
28,906
26% share
15,622g
203 CS · 7.1/m
T1 에테르#1225
Camille · Support
7 / 9 / 15
73.3% KP
23,244
20.9% share
11,175g
29 CS · 1/m
Red side
VictoryKimman#zxfkk
Jayce · Top
17 / 6 / 4
46.7% KP
48,969
30.5% share
16,586g
237 CS · 8.3/m
DK Solid#마 산
Jarvan IV · Jungle
5 / 6 / 25
66.7% KP
24,752
15.4% share
15,179g
217 CS · 7.6/m
Wonderwall#mid
Cassiopeia · Mid
7 / 7 / 13
44.4% KP
26,266
16.4% share
13,898g
214 CS · 7.5/m
DK Smash#KR7
Viktor · ADC
8 / 6 / 21
64.4% KP
45,782
28.6% share
16,743g
270 CS · 9.5/m
YoRu#KR7
Pyke · Support
8 / 5 / 11
42.2% KP
14,551
9.1% share
10,513g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
