Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Victory
Ranked Solo/Duo · 34 days ago
8 / 5 / 11
K / D / A
59.4%
Kill participation
1,165.5
Damage / min
12,466g
462.6 gold / min
29
14 placed · 3 cleared
217
8.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCarim#0409
Zaahen · Top
6 / 4 / 8
43.8% KP
27,174
19.8% share
11,838g
222 CS · 8.2/m
Lionvjug#666
Talon · Jungle
13 / 3 / 14
84.4% KP
40,028
29.2% share
18,856g
252 CS · 9.4/m
抖音王纪超#26号首秀
Malzahar · Mid
8 / 5 / 11
59.4% KP
31,409
22.9% share
12,466g
217 CS · 8.1/m
srysrymb#1065
Ezreal · ADC
4 / 7 / 11
46.9% KP
27,309
19.9% share
11,517g
179 CS · 6.6/m
Celine#KR33
Karma · Support
1 / 1 / 23
75% KP
11,260
8.2% share
9,019g
40 CS · 1.5/m
Red side
DefeatOnFleek#KR2
Nasus · Top
1 / 8 / 4
25% KP
15,655
15.1% share
7,600g
163 CS · 6/m
Kimman#zxfkk
Lee Sin · Jungle
4 / 7 / 6
50% KP
20,200
19.5% share
10,000g
161 CS · 6/m
제리 부하#2006
Kassadin · Mid
6 / 7 / 1
35% KP
14,468
14% share
12,706g
222 CS · 8.2/m
헤안나 스미레#탕 쿠쿠
Kalista · ADC
9 / 6 / 6
75% KP
43,218
41.7% share
15,834g
265 CS · 9.8/m
T1 Aether#KR33
Renata Glasc · Support
0 / 4 / 11
55% KP
10,097
9.7% share
7,454g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
