Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Victory
Ranked Solo/Duo · 33 days ago
6 / 8 / 22
K / D / A
65.1%
Kill participation
1,059.4
Damage / min
18,244g
473.5 gold / min
50
17 placed · 9 cleared
311
8.1 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYiNova#2006
Olaf · Top
10 / 5 / 13
53.5% KP
39,486
20.5% share
17,977g
275 CS · 7.1/m
jiejie#jug
Qiyana · Jungle
7 / 5 / 20
62.8% KP
28,254
14.7% share
19,570g
297 CS · 7.7/m
抖音王纪超#26号首秀
Malzahar · Mid
6 / 8 / 22
65.1% KP
40,824
21.2% share
18,244g
311 CS · 8.1/m
우 맨#who
Syndra · ADC
10 / 8 / 24
79.1% KP
54,716
28.4% share
22,959g
318 CS · 8.3/m
98天才#zz99
Pantheon · Support
10 / 12 / 14
55.8% KP
29,502
15.3% share
12,790g
31 CS · 0.8/m
Red side
Defeat오피투 OP2#OP2
K'Sante · Top
5 / 9 / 16
55.3% KP
24,493
16.6% share
13,554g
217 CS · 5.6/m
13day#Kyoka
Sylas · Jungle
16 / 10 / 10
68.4% KP
45,190
30.6% share
20,169g
252 CS · 6.5/m
Pungyeon#0116
Akali · Mid
9 / 6 / 12
55.3% KP
33,254
22.5% share
16,758g
322 CS · 8.4/m
제리 부하#2006
Yunara · ADC
7 / 8 / 14
55.3% KP
32,279
21.9% share
20,336g
328 CS · 8.5/m
奶熊王#枫哥不是区
Nautilus · Support
1 / 10 / 26
71.1% KP
12,279
8.3% share
10,872g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
