Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 32 days ago
6 / 5 / 10
K / D / A
57.1%
Kill participation
1,001.9
Damage / min
13,813g
470.6 gold / min
27
14 placed · 3 cleared
250
8.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat柚柚天天开心#ltz
Singed · Top
5 / 4 / 9
50% KP
25,091
27.8% share
11,776g
229 CS · 7.8/m
Carim#0409
Jarvan IV · Jungle
1 / 6 / 16
60.7% KP
10,290
11.4% share
12,124g
201 CS · 6.8/m
안녕 시간의 숲#LOL
Talon · Mid
13 / 5 / 2
53.6% KP
25,428
28.1% share
13,910g
226 CS · 7.7/m
evi#MioHF
Tristana · ADC
7 / 7 / 4
39.3% KP
20,835
23.1% share
15,261g
288 CS · 9.8/m
Cecilia#1325
Nautilus · Support
2 / 6 / 12
50% KP
8,692
9.6% share
8,277g
37 CS · 1.3/m
Red side
VictoryCasting#KR11
Kennen · Top
7 / 9 / 6
46.4% KP
27,123
24.1% share
15,016g
228 CS · 7.8/m
김잡초#K R
Hecarim · Jungle
8 / 1 / 10
64.3% KP
24,453
21.7% share
16,069g
269 CS · 9.2/m
抖音王纪超#26号首秀
Ryze · Mid
6 / 5 / 10
57.1% KP
29,407
26.1% share
13,813g
250 CS · 8.5/m
모린이먹여살리기#0310
Yunara · ADC
5 / 6 / 10
53.6% KP
26,286
23.3% share
17,023g
314 CS · 10.7/m
Last Sumnner#KR1
Lulu · Support
2 / 7 / 17
67.9% KP
5,404
4.8% share
9,151g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
