Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 29 days ago
6 / 6 / 18
K / D / A
77.4%
Kill participation
555.9
Damage / min
11,638g
420.1 gold / min
29
6 placed · 6 cleared
148
5.3 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音景德镇剑姬#jdzjj
Fiora · Top
10 / 3 / 8
58.1% KP
24,823
26.1% share
13,772g
237 CS · 8.6/m
抖音王纪超#26号首秀
Jarvan IV · Jungle
6 / 6 / 18
77.4% KP
15,399
16.2% share
11,638g
148 CS · 5.3/m
죽기 아니면 살기#0305
Nasus · Mid
7 / 4 / 8
48.4% KP
17,246
18.1% share
11,454g
194 CS · 7/m
Rainy day#0808
Yunara · ADC
7 / 4 / 13
64.5% KP
29,289
30.8% share
16,913g
285 CS · 10.3/m
Cecilia#1325
Lulu · Support
1 / 6 / 17
58.1% KP
8,267
8.7% share
8,277g
33 CS · 1.2/m
Red side
Defeat抖音武器王安逸#上单全能王
Tryndamere · Top
2 / 7 / 6
34.8% KP
17,182
19.4% share
11,724g
241 CS · 8.7/m
WBG招641950117#WBG
Lee Sin · Jungle
7 / 5 / 6
56.5% KP
15,167
17.1% share
11,889g
207 CS · 7.5/m
MangoFish#6666
Fizz · Mid
5 / 4 / 4
39.1% KP
21,066
23.7% share
13,127g
227 CS · 8.2/m
Odysseus#KR131
Taliyah · ADC
6 / 6 / 11
73.9% KP
28,879
32.5% share
13,432g
256 CS · 9.2/m
Last Sumnner#KR1
Nautilus · Support
3 / 9 / 12
65.2% KP
6,434
7.3% share
8,383g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
