Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 28 days ago
2 / 5 / 23
K / D / A
59.5%
Kill participation
309.7
Damage / min
10,858g
308.6 gold / min
140
64 placed · 12 cleared
40
1.1 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory차가운코끼리#KR0
Jayce · Top
5 / 11 / 14
45.2% KP
26,673
18.8% share
13,082g
236 CS · 6.7/m
ahjhj d0 ngok#MVK
Fizz · Jungle
11 / 5 / 11
52.4% KP
28,061
19.8% share
14,747g
178 CS · 5.1/m
Lztovo#Mio韩服
Talon · Mid
9 / 7 / 13
52.4% KP
32,041
22.6% share
16,147g
261 CS · 7.4/m
addong#KR7
Kai'Sa · ADC
15 / 3 / 12
64.3% KP
44,150
31.1% share
23,644g
319 CS · 9.1/m
抖音王纪超#26号首秀
Blitzcrank · Support
2 / 5 / 23
59.5% KP
10,897
7.7% share
10,858g
40 CS · 1.1/m
Red side
DefeatT1 Guardian#KR3
K'Sante · Top
9 / 6 / 9
58.1% KP
25,542
22.7% share
14,851g
244 CS · 6.9/m
陨落的天才#世一中阳林
Qiyana · Jungle
3 / 11 / 9
38.7% KP
18,027
16% share
13,834g
237 CS · 6.7/m
DNS Flip#2008
Ryze · Mid
5 / 6 / 8
41.9% KP
29,250
26% share
14,751g
317 CS · 9/m
Comfy#KR2
Kalista · ADC
5 / 7 / 7
38.7% KP
16,198
14.4% share
15,371g
292 CS · 8.3/m
REDRED#따바라
Pantheon · Support
9 / 12 / 9
58.1% KP
23,350
20.8% share
12,219g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
