Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Defeat
Ranked Solo/Duo · 28 days ago
6 / 6 / 8
K / D / A
53.8%
Kill participation
881.9
Damage / min
14,246g
396.1 gold / min
32
13 placed · 7 cleared
301
8.4 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1 Guardian#KR3
Olaf · Top
3 / 3 / 13
53.3% KP
26,520
23.3% share
15,847g
297 CS · 8.3/m
Kasa#1002
Sylas · Jungle
2 / 6 / 15
56.7% KP
21,810
19.2% share
14,040g
225 CS · 6.3/m
齐枫永恩34D#奶熊王
Yasuo · Mid
19 / 4 / 4
76.7% KP
35,709
31.4% share
20,962g
293 CS · 8.1/m
FAad#2007
Jinx · ADC
4 / 8 / 10
46.7% KP
22,764
20% share
16,902g
306 CS · 8.5/m
자다깨서물달라고칭얼대는이도윤#KR1
Karma · Support
2 / 6 / 20
73.3% KP
6,811
6% share
11,575g
62 CS · 1.7/m
Red side
Defeat柚柚天天开心#ltz
Garen · Top
5 / 7 / 3
30.8% KP
26,189
21.7% share
14,637g
316 CS · 8.8/m
T1 Eclipse#2009
Xin Zhao · Jungle
8 / 6 / 8
61.5% KP
24,263
20.1% share
14,742g
230 CS · 6.4/m
抖音王纪超#26号首秀
Malzahar · Mid
6 / 6 / 8
53.8% KP
31,719
26.3% share
14,246g
301 CS · 8.4/m
HLE GGomZi#666
Ashe · ADC
4 / 7 / 13
65.4% KP
29,814
24.7% share
17,075g
323 CS · 9/m
쪼렙이다말로하자#KR1
Lulu · Support
3 / 4 / 16
73.1% KP
8,592
7.1% share
10,531g
16 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
