Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 23 days ago
2 / 6 / 17
K / D / A
55.9%
Kill participation
337.3
Damage / min
10,536g
323.9 gold / min
153
58 placed · 19 cleared
38
1.2 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory근거리탑챔프만함#속았지
Trundle · Top
9 / 6 / 11
58.8% KP
22,680
23% share
16,771g
255 CS · 7.8/m
Eris#Greyt
Rengar · Jungle
8 / 7 / 14
64.7% KP
27,379
27.8% share
17,256g
291 CS · 8.9/m
기동타격대 누누#Nunu
Nunu & Willump · Mid
10 / 2 / 5
44.1% KP
17,420
17.7% share
13,762g
202 CS · 6.2/m
NS Calix#KR11
Jhin · ADC
5 / 1 / 10
44.1% KP
19,989
20.3% share
16,513g
313 CS · 9.6/m
抖音王纪超#26号首秀
Lissandra · Support
2 / 6 / 17
55.9% KP
10,974
11.1% share
10,536g
38 CS · 1.2/m
Red side
Defeat抖音柔风亚索#Mio韩服
Yasuo · Top
4 / 10 / 3
31.8% KP
16,499
15.3% share
14,452g
322 CS · 9.9/m
douyin丶52jug#5252
Lee Sin · Jungle
3 / 7 / 8
50% KP
16,707
15.5% share
11,129g
169 CS · 5.2/m
죽기 아니면 살기#0305
Kayle · Mid
7 / 4 / 6
59.1% KP
32,639
30.3% share
18,172g
372 CS · 11.4/m
트래킹#99999
Xerath · ADC
5 / 3 / 4
40.9% KP
30,456
28.3% share
14,985g
290 CS · 8.9/m
T1 Aether#KR33
Pyke · Support
3 / 10 / 8
50% KP
11,421
10.6% share
9,810g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
