Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 18 days ago
7 / 5 / 4
K / D / A
78.6%
Kill participation
1,252.5
Damage / min
13,384g
474.3 gold / min
24
12 placed · 3 cleared
244
8.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAstra#KR4
Gangplank · Top
3 / 5 / 0
21.4% KP
29,759
26.8% share
10,440g
219 CS · 7.8/m
抖音丶小猪仔#小猪仔
Xin Zhao · Jungle
2 / 9 / 6
57.1% KP
22,781
20.5% share
10,093g
191 CS · 6.8/m
기동타격대 누누#Nunu
Nunu & Willump · Mid
1 / 7 / 6
50% KP
16,668
15% share
8,952g
200 CS · 7.1/m
抖音王纪超#26号首秀
Xerath · ADC
7 / 5 / 4
78.6% KP
35,340
31.8% share
13,384g
244 CS · 8.6/m
Casting#KR11
Nautilus · Support
1 / 8 / 6
50% KP
6,532
5.9% share
7,355g
40 CS · 1.4/m
Red side
VictoryT1 Midir#KR06
Aatrox · Top
4 / 1 / 12
47.1% KP
31,193
26.7% share
12,464g
229 CS · 8.1/m
La La Land#라라랜드
Lee Sin · Jungle
11 / 2 / 16
79.4% KP
31,496
27% share
14,484g
211 CS · 7.5/m
죽기 아니면 살기#0305
Nasus · Mid
11 / 2 / 8
55.9% KP
22,738
19.5% share
15,693g
235 CS · 8.3/m
Hebi#KRX
Cassiopeia · ADC
8 / 4 / 7
44.1% KP
25,969
22.3% share
13,471g
234 CS · 8.3/m
let it be#0815
Rakan · Support
0 / 5 / 17
50% KP
5,275
4.5% share
7,549g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
