Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 16 days ago
4 / 4 / 18
K / D / A
64.7%
Kill participation
452
Damage / min
11,255g
442 gold / min
39
10 placed · 7 cleared
144
5.7 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDK ShowMaker#KR1
Jayce · Top
3 / 8 / 1
30.8% KP
22,616
33.8% share
9,453g
201 CS · 7.9/m
Bae Suzy#KR1
Qiyana · Jungle
2 / 7 / 3
38.5% KP
9,516
14.2% share
11,229g
185 CS · 7.3/m
WBG招641950117#WBG
Akali · Mid
7 / 6 / 1
61.5% KP
22,522
33.7% share
13,429g
231 CS · 9.1/m
kagurachan#nini
Tristana · ADC
1 / 6 / 1
15.4% KP
6,822
10.2% share
10,595g
206 CS · 8.1/m
댕청잇#KR123
Nautilus · Support
0 / 7 / 7
53.8% KP
5,340
8% share
6,650g
25 CS · 1/m
Red side
VictoryRaiderGO#TWTV0
Veigar · Top
4 / 3 / 5
26.5% KP
11,583
13.8% share
10,693g
224 CS · 8.8/m
抖音王纪超#26号首秀
Jarvan IV · Jungle
4 / 4 / 18
64.7% KP
11,510
13.7% share
11,255g
144 CS · 5.7/m
냐하하#2698
Locke · Mid
14 / 3 / 2
47.1% KP
24,263
28.9% share
13,659g
222 CS · 8.7/m
나아침먹고싶어#7401
Caitlyn · ADC
12 / 2 / 9
61.8% KP
31,505
37.5% share
17,181g
273 CS · 10.7/m
OwO#43351
Braum · Support
0 / 1 / 17
50% KP
5,042
6% share
7,858g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
