Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 13 days ago
11 / 13 / 27
K / D / A
76%
Kill participation
1,285.7
Damage / min
17,090g
448.8 gold / min
55
8 placed · 11 cleared
211
5.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory레넥톤 장인#KR1
Renekton · Top
16 / 5 / 21
74% KP
48,406
26.5% share
20,329g
252 CS · 6.6/m
늘 완벽하고 싶다#0409
Naafiri · Jungle
8 / 13 / 18
52% KP
24,072
13.2% share
16,140g
248 CS · 6.5/m
抖音王纪超#26号首秀
Lissandra · Mid
11 / 13 / 27
76% KP
48,965
26.8% share
17,090g
211 CS · 5.5/m
문영화#KR1
Ezreal · ADC
13 / 9 / 18
62% KP
47,487
26% share
20,286g
285 CS · 7.5/m
抖音丶cry毛#mio韩服
Jax · Support
2 / 9 / 31
66% KP
13,451
7.4% share
12,193g
56 CS · 1.5/m
Red side
Defeat차가운코끼리#KR0
Rumble · Top
3 / 12 / 25
57.1% KP
58,583
28% share
13,239g
208 CS · 5.5/m
어색했#7766
Jarvan IV · Jungle
9 / 11 / 31
81.6% KP
45,079
21.6% share
18,945g
265 CS · 7/m
모든일은같이#KR1
Locke · Mid
27 / 10 / 9
73.5% KP
54,007
25.8% share
22,079g
254 CS · 6.7/m
피그차이나#KR1
Caitlyn · ADC
9 / 8 / 10
38.8% KP
36,920
17.7% share
20,335g
347 CS · 9.1/m
채팅안치기#할수있을까
Poppy · Support
1 / 9 / 27
57.1% KP
14,434
6.9% share
10,726g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
