Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 5 days ago
6 / 6 / 7
K / D / A
81.3%
Kill participation
524.8
Damage / min
9,390g
425.9 gold / min
30
6 placed · 4 cleared
126
5.7 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPungyeon#0116
Jayce · Top
3 / 7 / 9
46.2% KP
17,626
17.2% share
9,822g
177 CS · 8/m
Qnayia#ztmy
Lee Sin · Jungle
10 / 3 / 6
61.5% KP
12,337
12.1% share
11,409g
137 CS · 6.2/m
gaubeo202#KR1
Galio · Mid
2 / 2 / 12
53.8% KP
25,022
24.5% share
10,232g
213 CS · 9.7/m
HLE Gumayusi#0298
Lucian · ADC
10 / 3 / 7
65.4% KP
41,653
40.7% share
13,661g
211 CS · 9.6/m
아무생각없음#0831
Milio · Support
1 / 1 / 20
80.8% KP
5,701
5.6% share
7,686g
17 CS · 0.8/m
Red side
Defeatlet it be#0815
Malphite · Top
2 / 5 / 8
62.5% KP
13,645
22.3% share
8,043g
125 CS · 5.7/m
抖音王纪超#26号首秀
Jarvan IV · Jungle
6 / 6 / 7
81.3% KP
11,572
18.9% share
9,390g
126 CS · 5.7/m
ivivevol#2525
Locke · Mid
5 / 5 / 3
50% KP
17,725
28.9% share
9,297g
169 CS · 7.7/m
DK Smash#KR7
Tristana · ADC
2 / 5 / 3
31.3% KP
12,261
20% share
8,437g
168 CS · 7.6/m
fenghuang#Mio韩服
Thresh · Support
1 / 5 / 7
50% KP
6,060
9.9% share
5,891g
28 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
