Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 119 days ago
13 / 5 / 19
K / D / A
56.1%
Kill participation
1,159.7
Damage / min
16,246g
493.3 gold / min
36
13 placed · 6 cleared
265
8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat땃쥐 맹아이#OwO
Rumble · Top
2 / 6 / 6
29.6% KP
22,221
16% share
11,403g
265 CS · 8/m
Karasu#333
Talon · Jungle
9 / 9 / 5
51.9% KP
31,146
22.4% share
16,472g
235 CS · 7.1/m
抖音小风风c#6666
Singed · Mid
8 / 13 / 5
48.1% KP
37,818
27.3% share
13,639g
244 CS · 7.4/m
bai se zh1 chuan#qwe1
Aphelios · ADC
7 / 12 / 9
59.3% KP
38,169
27.5% share
16,156g
246 CS · 7.5/m
가나이라#KR1
Nautilus · Support
1 / 17 / 10
40.7% KP
9,400
6.8% share
8,272g
21 CS · 0.6/m
Red side
Victory봉슨년#KR1
Jayce · Top
5 / 5 / 12
29.8% KP
28,377
16.6% share
13,615g
262 CS · 8/m
DNS Soft#2008
Pantheon · Jungle
21 / 2 / 19
70.2% KP
49,846
29.2% share
18,240g
174 CS · 5.3/m
구름다리농장#0120
Orianna · Mid
13 / 5 / 19
56.1% KP
38,193
22.4% share
16,246g
265 CS · 8/m
스카이블루#팩으로줘요
Jhin · ADC
17 / 7 / 18
61.4% KP
39,933
23.4% share
18,060g
245 CS · 7.4/m
빵 디#씰룩씰룩
Alistar · Support
1 / 8 / 38
68.4% KP
14,282
8.4% share
11,070g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
