Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 119 days ago
12 / 5 / 8
K / D / A
44.4%
Kill participation
749.5
Damage / min
14,453g
462 gold / min
32
17 placed · 4 cleared
233
7.4 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory빵 디#씰룩씰룩
Pantheon · Top
6 / 5 / 17
51.1% KP
23,911
18.7% share
12,544g
203 CS · 6.5/m
위 니#WIN
Qiyana · Jungle
11 / 8 / 8
42.2% KP
29,265
22.9% share
16,379g
218 CS · 7/m
구름다리농장#0120
Ryze · Mid
12 / 5 / 8
44.4% KP
23,446
18.4% share
14,453g
233 CS · 7.4/m
bai se zh1 chuan#qwe1
Caitlyn · ADC
16 / 6 / 8
53.3% KP
40,662
31.9% share
19,995g
294 CS · 9.4/m
박 씨#KR123
Bard · Support
0 / 6 / 26
57.8% KP
10,312
8.1% share
10,902g
26 CS · 0.8/m
Red side
DefeatYoruka Kirihime#KR4
Yone · Top
2 / 9 / 5
23.3% KP
13,065
10.3% share
12,205g
265 CS · 8.5/m
Grizzly#KR3
Jayce · Jungle
8 / 10 / 12
66.7% KP
31,684
24.9% share
15,971g
201 CS · 6.4/m
Dont Callme#0530
Hwei · Mid
5 / 8 / 12
56.7% KP
32,659
25.7% share
13,634g
261 CS · 8.3/m
JeojuJezu#KR01
Tristana · ADC
13 / 10 / 4
56.7% KP
36,489
28.7% share
17,307g
252 CS · 8.1/m
Bluffing#1207
Nautilus · Support
2 / 8 / 22
80% KP
13,314
10.5% share
10,111g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
