Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 117 days ago
9 / 7 / 14
K / D / A
60.5%
Kill participation
1,087.1
Damage / min
14,607g
444 gold / min
29
15 placed · 5 cleared
244
7.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory우또기#KR1
Jax · Top
4 / 10 / 5
23.7% KP
22,179
15.7% share
11,364g
212 CS · 6.4/m
Haru#0603
Vi · Jungle
9 / 6 / 12
55.3% KP
22,014
15.6% share
15,462g
240 CS · 7.3/m
구름다리농장#0120
Cassiopeia · Mid
9 / 7 / 14
60.5% KP
35,766
25.3% share
14,607g
244 CS · 7.4/m
마수36#3636
Ezreal · ADC
13 / 7 / 9
57.9% KP
51,470
36.5% share
18,306g
288 CS · 8.8/m
성 훈#1231
Bard · Support
3 / 6 / 21
63.2% KP
9,737
6.9% share
11,052g
35 CS · 1.1/m
Red side
Defeatczw6677#czw
Kennen · Top
8 / 6 / 14
61.1% KP
47,423
31.1% share
14,001g
250 CS · 7.6/m
KRX Winner#KR0
Lee Sin · Jungle
16 / 5 / 6
61.1% KP
28,800
18.9% share
17,652g
222 CS · 6.7/m
OnPi#온 피
Sylas · Mid
4 / 10 / 11
41.7% KP
24,788
16.3% share
10,246g
161 CS · 4.9/m
bai se zh1 chuan#qwe1
Jhin · ADC
8 / 8 / 11
52.8% KP
32,934
21.6% share
16,860g
266 CS · 8.1/m
OneZang#KR99
Maokai · Support
0 / 9 / 20
55.6% KP
18,376
12.1% share
9,324g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
