Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 114 days ago
14 / 13 / 17
K / D / A
53.4%
Kill participation
914.8
Damage / min
20,952g
411.2 gold / min
57
19 placed · 11 cleared
300
5.9 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
5
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBean#커피빈
Rumble · Top
8 / 10 / 18
44.8% KP
74,019
23.6% share
19,059g
288 CS · 5.7/m
felisa#KR1
Qiyana · Jungle
17 / 6 / 11
48.3% KP
64,294
20.5% share
28,901g
376 CS · 7.4/m
Desire#Tired
Viktor · Mid
9 / 10 / 19
48.3% KP
65,652
20.9% share
21,905g
386 CS · 7.6/m
Departures#Kami
Aphelios · ADC
17 / 15 / 7
41.4% KP
66,083
21% share
29,654g
427 CS · 8.4/m
LNG BuLLDoG#KR2
Camille · Support
7 / 17 / 26
56.9% KP
43,989
14% share
17,380g
39 CS · 0.8/m
Red side
VictorySolarbacca KR#GPQ
Gangplank · Top
12 / 10 / 18
51.7% KP
60,323
23.3% share
22,333g
317 CS · 6.2/m
asdjipadsjip#KR1
Wukong · Jungle
12 / 9 / 21
56.9% KP
56,358
21.7% share
24,008g
367 CS · 7.2/m
구름다리농장#0120
Locke · Mid
14 / 13 / 17
53.4% KP
46,607
18% share
20,952g
300 CS · 5.9/m
FLY Massu#FLY
Yunara · ADC
16 / 15 / 19
60.3% KP
77,158
29.8% share
29,070g
411 CS · 8.1/m
사람 안 믿어#KR1
Poppy · Support
4 / 11 / 27
53.4% KP
18,692
7.2% share
15,025g
30 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
