Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 113 days ago
13 / 9 / 6
K / D / A
44.2%
Kill participation
1,258.3
Damage / min
13,901g
467.5 gold / min
36
7 placed · 10 cleared
217
7.3 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryC9 Thanatos#KR2
Jayce · Top
6 / 3 / 8
32.6% KP
48,053
31.8% share
14,696g
272 CS · 9.1/m
하지미#하지미
Nunu & Willump · Jungle
10 / 6 / 17
62.8% KP
23,323
15.5% share
15,768g
244 CS · 8.2/m
구름다리농장#0120
Locke · Mid
13 / 9 / 6
44.2% KP
37,414
24.8% share
13,901g
217 CS · 7.3/m
Vanessa Mae#KR1
Viktor · ADC
13 / 6 / 9
51.2% KP
33,334
22.1% share
15,923g
224 CS · 7.5/m
Chau Đa Ra#Aura
Rakan · Support
1 / 4 / 25
60.5% KP
8,782
5.8% share
9,304g
19 CS · 0.6/m
Red side
Defeat막강주니#KR1
Sion · Top
3 / 7 / 9
42.9% KP
23,330
17.4% share
10,489g
187 CS · 6.3/m
20262026#1111
Wukong · Jungle
8 / 8 / 9
60.7% KP
26,516
19.8% share
12,496g
166 CS · 5.6/m
Daopa#CHZZK
Syndra · Mid
6 / 10 / 6
42.9% KP
26,130
19.5% share
11,642g
195 CS · 6.6/m
Folarin Balogun#USA
Ziggs · ADC
4 / 8 / 6
35.7% KP
23,146
17.3% share
12,628g
256 CS · 8.6/m
SnowFlower#0224
Senna · Support
7 / 10 / 12
67.9% KP
35,005
26.1% share
11,936g
48 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
