Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 112 days ago
6 / 4 / 3
K / D / A
47.4%
Kill participation
1,015.2
Damage / min
10,545g
390.3 gold / min
28
12 placed · 1 cleared
169
6.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMihawK#1115
K'Sante · Top
3 / 4 / 6
23.1% KP
14,548
11.4% share
9,633g
147 CS · 5.4/m
DK Lucid#KR1
Nidalee · Jungle
10 / 4 / 14
61.5% KP
31,268
24.4% share
13,761g
206 CS · 7.6/m
langmanbusi#KR1
Jayce · Mid
8 / 3 / 6
35.9% KP
28,699
22.4% share
13,150g
223 CS · 8.3/m
hle pyeonsik#HLE
Tristana · ADC
14 / 3 / 7
53.8% KP
38,833
30.3% share
17,224g
253 CS · 9.4/m
Effort#4444
Bard · Support
4 / 5 / 20
61.5% KP
14,725
11.5% share
9,802g
22 CS · 0.8/m
Red side
Defeat구름다리농장#0120
Vayne · Top
6 / 4 / 3
47.4% KP
27,428
24.3% share
10,545g
169 CS · 6.3/m
Na병현#2001
Taliyah · Jungle
3 / 9 / 8
57.9% KP
26,806
23.8% share
10,096g
165 CS · 6.1/m
mashushu#KR1
Cassiopeia · Mid
7 / 11 / 4
57.9% KP
29,430
26.1% share
10,305g
173 CS · 6.4/m
bai se zh1 chuan#qwe1
Senna · ADC
0 / 11 / 7
36.8% KP
18,424
16.3% share
9,019g
152 CS · 5.6/m
Bluffing#1207
Alistar · Support
3 / 5 / 10
68.4% KP
10,713
9.5% share
8,148g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
