Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 105 days ago
18 / 9 / 7
K / D / A
71.4%
Kill participation
1,095.8
Damage / min
20,222g
569.4 gold / min
52
8 placed · 10 cleared
224
6.3 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYiNova#2006
Olaf · Top
8 / 4 / 8
34.8% KP
30,181
19.2% share
16,163g
281 CS · 7.9/m
편민기#편민기
Rengar · Jungle
14 / 10 / 7
45.7% KP
42,887
27.3% share
17,568g
231 CS · 6.5/m
dlfuwls#123
Taliyah · Mid
6 / 6 / 9
32.6% KP
30,930
19.7% share
15,183g
257 CS · 7.2/m
sad and bad#KR1
Mel · ADC
15 / 9 / 12
58.7% KP
38,769
24.7% share
19,318g
284 CS · 8/m
mtrngrxsyl#6146
Bard · Support
3 / 6 / 28
67.4% KP
14,108
9% share
12,242g
28 CS · 0.8/m
Red side
DefeatAileri#KR1
Akali · Top
4 / 8 / 10
40% KP
32,543
22.2% share
14,884g
297 CS · 8.4/m
구름다리농장#0120
Locke · Jungle
18 / 9 / 7
71.4% KP
38,919
26.5% share
20,222g
224 CS · 6.3/m
아 니#kr101
Naafiri · Mid
7 / 8 / 8
42.9% KP
25,010
17.1% share
13,244g
213 CS · 6/m
BLG Viper#0708
Ashe · ADC
3 / 11 / 16
54.3% KP
31,399
21.4% share
16,092g
258 CS · 7.3/m
Celine#KR33
Seraphine · Support
3 / 10 / 22
71.4% KP
18,729
12.8% share
11,937g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
