Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 104 days ago
5 / 10 / 9
K / D / A
40%
Kill participation
825.1
Damage / min
11,451g
345.6 gold / min
27
8 placed · 2 cleared
185
5.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAiIeri#0831
K'Sante · Top
4 / 8 / 7
31.4% KP
26,718
18.1% share
10,735g
197 CS · 5.9/m
Fromis9#하 영
Ekko · Jungle
13 / 7 / 6
54.3% KP
35,818
24.2% share
16,183g
213 CS · 6.4/m
구름다리농장#0120
Sylas · Mid
5 / 10 / 9
40% KP
27,339
18.5% share
11,451g
185 CS · 5.6/m
ParisVan#不知名歌手
Aphelios · ADC
11 / 8 / 14
71.4% KP
45,711
30.9% share
17,678g
275 CS · 8.3/m
용맹의 방패#KR0
Bard · Support
2 / 6 / 17
54.3% KP
12,365
8.4% share
9,746g
41 CS · 1.2/m
Red side
VictoryHound#0824
Ambessa · Top
4 / 11 / 7
28.2% KP
35,682
20.4% share
13,234g
242 CS · 7.3/m
FatTiger#888
Maokai · Jungle
3 / 4 / 18
53.8% KP
23,283
13.3% share
14,088g
227 CS · 6.9/m
dlwirma#이지금
Jayce · Mid
25 / 5 / 5
76.9% KP
66,694
38.1% share
20,153g
261 CS · 7.9/m
Zephyr#O1O8
Syndra · ADC
3 / 9 / 15
46.2% KP
34,351
19.6% share
13,651g
235 CS · 7.1/m
Let me sup#KR1
Rell · Support
4 / 6 / 26
76.9% KP
15,121
8.6% share
11,563g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
