Match history
Locke champion portrait

Locke

Defeat

Ranked Solo/Duo · 101 days ago

15:45Live Riot data

3 / 8 / 2

K / D / A

33.3%

Kill participation

722.2

Damage / min

5,961g

378.5 gold / min

10

6 placed · 1 cleared

125

7.9 CS / min

Objective control

Blue side

2

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

0

Dragons

0

Baron

1

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Talon-2,036 gold / -2 CS

Difference from the opponent Riot assigned to your role.

15. minute · Talon-3,312 gold / +10 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -3312 gold and +10 CS versus Talon.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

8 recorded deaths; first at 1:00.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

6 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,4902,9814,4715,9610:003:567:5211:4915:45
Locke: 5,961

Events and purchases

Kill · Skarner → Locke
Kill · Talon → Locke
Kill · Jhin → Xerath
Kill · Xerath → Sylas
Kill · Lee Sin → Skarner
Kill · Elise → Lee Sin
Kill · Elise → Locke
Kill · Jhin → Xerath
Kill · Skarner → Sylas
Kill · Talon → Jhin
Kill · Jhin → Elise
Kill · Jhin → Skarner
Kill · Talon → Lee Sin
Kill · Talon → Sylas
Kill · Locke → Talon
Kill · Jhin → Elise
Kill · Sylas → Skarner
Kill · Sylas → Elise
Kill · Talon → Sylas
Kill · Skarner → Locke
Objective · Lee Sin · Mountain Dragon
Kill · Talon → Lee Sin
Kill · Locke → Skarner
Kill · Talon → Locke
Kill · Talon → Sylas
Kill · Elise → Lee Sin
Objective · Elise · Void Grub
Objective · Lee Sin · Void Grub
Objective · Lee Sin · Void Grub
Kill · Jhin → Xerath
Kill · Talon → K'Sante
Kill · Elise → Sylas
Kill · Talon → Locke
Kill · Zaahen → K'Sante
Kill · Skarner → Jhin
Kill · Lee Sin → Skarner
Kill · Lee Sin → Elise
Kill · Talon → Lee Sin
Kill · Talon → Sylas
Kill · Talon → Locke
Kill · Jhin → Talon
Kill · Zaahen → K'Sante
Objective · Lee Sin · Cloud Dragon
Building destroyed · Zaahen · Outer turret
Kill · Skarner → Sylas
Kill · Talon → Jhin
Kill · Locke → Skarner
Kill · Talon → Locke
Kill · Zaahen → Lee Sin
Objective · Elise · Rift Herald

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
15 / 28 / 1631,584g · 47,374 damage
PlayerKDA · KPDamageGold · CSItems
K'Sante champion portrait

나나밍#반갈죽

K'Sante · Top

0 / 3 / 0

0% KP

10,357

21.9% share

5,014g

134 CS · 8.5/m

Lee Sin champion portrait

사랑합니다#K T

Lee Sin · Jungle

3 / 6 / 4

46.7% KP

5,323

11.2% share

6,581g

111 CS · 7/m

Locke champion portrait

구름다리농장#0120

Locke · Mid

3 / 8 / 2

33.3% KP

11,374

24% share

5,961g

125 CS · 7.9/m

Jhin champion portrait

HAPPY everyday#T1 IG

Jhin · ADC

7 / 3 / 3

66.7% KP

9,082

19.2% share

8,886g

130 CS · 8.3/m

Sylas champion portrait

바람피는강아지#똥개1

Sylas · Support

2 / 8 / 7

60% KP

11,238

23.7% share

5,142g

29 CS · 1.8/m

Red side

Victory
28 / 15 / 3937,018g · 56,855 damage
PlayerKDA · KPDamageGold · CSItems
Zaahen champion portrait

Manit#2021

Zaahen · Top

3 / 0 / 3

21.4% KP

11,214

19.7% share

7,593g

147 CS · 9.3/m

Elise champion portrait

BaMang#KR2

Elise · Jungle

4 / 4 / 7

39.3% KP

7,595

13.4% share

6,287g

94 CS · 6/m

Talon champion portrait

hero#koko

Talon · Mid

15 / 2 / 6

75% KP

20,484

36% share

9,785g

115 CS · 7.3/m

Xerath champion portrait

REDRED#따바라

Xerath · ADC

1 / 3 / 9

35.7% KP

7,753

13.6% share

6,307g

131 CS · 8.3/m

Skarner champion portrait

stay wlth me#KR1

Skarner · Support

5 / 6 / 14

67.9% KP

9,809

17.3% share

7,046g

20 CS · 1.3/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Defeat — 구름다리농장#0120 | MacroDiff