Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Summoner's Rift · 101 days ago
13 / 7 / 7
K / D / A
62.5%
Kill participation
1,221.3
Damage / min
14,107g
472.9 gold / min
34
14 placed · 3 cleared
162
5.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbminy#KR1
Teemo · Top
4 / 8 / 8
37.5% KP
23,062
18.4% share
11,682g
194 CS · 6.5/m
구름다리농장#0120
Lee Sin · Jungle
13 / 7 / 7
62.5% KP
36,436
29.1% share
14,107g
162 CS · 5.4/m
코로스케#KR1
Kassadin · Mid
8 / 11 / 9
53.1% KP
29,736
23.8% share
12,365g
127 CS · 4.3/m
사심채우기#채우고싶다
Kai'Sa · ADC
3 / 14 / 9
37.5% KP
21,475
17.2% share
10,291g
173 CS · 5.8/m
핫우영#7979
Thresh · Support
4 / 8 / 15
59.4% KP
14,486
11.6% share
9,265g
26 CS · 0.9/m
Red side
Victory햅삐해삐해피나루#KR1
Malphite · Top
6 / 6 / 10
33.3% KP
23,928
16.6% share
10,616g
151 CS · 5.1/m
규 민#온화한 별
Rek'Sai · Jungle
12 / 5 / 11
47.9% KP
35,054
24.3% share
15,275g
227 CS · 7.6/m
Ryuene#KR1
Locke · Mid
17 / 6 / 10
56.3% KP
43,908
30.5% share
15,632g
177 CS · 5.9/m
김식빵#2222
Senna · ADC
7 / 9 / 20
56.3% KP
26,194
18.2% share
14,033g
161 CS · 5.4/m
그런날도있는거지#KR1
Maokai · Support
6 / 6 / 21
56.3% KP
15,110
10.5% share
10,773g
51 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
