Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Summoner's Rift · 101 days ago
17 / 10 / 13
K / D / A
57.7%
Kill participation
1,962.8
Damage / min
19,270g
510.5 gold / min
18
13 placed · 1 cleared
312
8.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory핫우영#7979
Rumble · Top
3 / 12 / 13
30.8% KP
30,475
13.1% share
11,485g
159 CS · 4.2/m
bminy#KR1
Amumu · Jungle
3 / 14 / 23
50% KP
32,833
14.1% share
13,722g
190 CS · 5/m
구름다리농장#0120
Yone · Mid
17 / 10 / 13
57.7% KP
74,097
31.8% share
19,270g
312 CS · 8.3/m
코로스케#KR1
Caitlyn · ADC
19 / 10 / 15
65.4% KP
61,404
26.4% share
25,160g
228 CS · 6/m
사심채우기#채우고싶다
Pantheon · Support
10 / 12 / 23
63.5% KP
34,020
14.6% share
14,136g
37 CS · 1/m
Red side
Defeat아스므르#KR1
Olaf · Top
23 / 10 / 11
58.6% KP
65,847
39.3% share
19,829g
242 CS · 6.4/m
이그입니모#0817
Skarner · Jungle
9 / 5 / 23
55.2% KP
29,478
17.6% share
16,311g
217 CS · 5.7/m
slbalom12#KR1
Fizz · Mid
13 / 9 / 12
43.1% KP
36,599
21.9% share
17,708g
225 CS · 6/m
용산동쇠파이프#KR3
Ezreal · ADC
8 / 16 / 9
29.3% KP
20,518
12.3% share
13,294g
162 CS · 4.3/m
죽기장인#프뤠이이
Shen · Support
5 / 12 / 25
51.7% KP
15,011
9% share
12,291g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
