Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 95 days ago
4 / 9 / 5
K / D / A
32.1%
Kill participation
572.5
Damage / min
12,210g
420.6 gold / min
47
12 placed · 8 cleared
169
5.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingen#KR1
Jayce · Top
6 / 10 / 7
46.4% KP
28,113
24.2% share
12,496g
253 CS · 8.7/m
구름다리농장#0120
Locke · Jungle
4 / 9 / 5
32.1% KP
16,623
14.3% share
12,210g
169 CS · 5.8/m
perilla leaf#123
Fiora · Mid
10 / 10 / 4
50% KP
38,480
33.2% share
14,321g
233 CS · 8/m
소년가장 원딜#KR1
Xerath · ADC
3 / 8 / 5
28.6% KP
24,550
21.2% share
11,977g
234 CS · 8.1/m
Bluffing#1207
Shen · Support
5 / 6 / 7
42.9% KP
8,229
7.1% share
9,837g
33 CS · 1.1/m
Red side
Victorytmhrnjh#1002
Yasuo · Top
2 / 9 / 11
30.2% KP
20,620
16.5% share
13,720g
260 CS · 9/m
Rainy day#0808
Xin Zhao · Jungle
10 / 4 / 18
65.1% KP
34,290
27.5% share
14,820g
181 CS · 6.2/m
Pungyeon#0116
Galio · Mid
10 / 7 / 13
53.5% KP
21,554
17.3% share
13,212g
191 CS · 6.6/m
xycg#KR1
Syndra · ADC
11 / 2 / 7
41.9% KP
26,719
21.4% share
16,284g
282 CS · 9.7/m
haiyaoduojiu#1112
Pyke · Support
10 / 6 / 14
55.8% KP
21,443
17.2% share
11,566g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
