Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 86 days ago
5 / 3 / 12
K / D / A
47.2%
Kill participation
770.6
Damage / min
11,927g
518.2 gold / min
30
8 placed · 4 cleared
201
8.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1 cent top#KR1
Viktor · Top
3 / 4 / 12
41.7% KP
22,476
22.1% share
10,843g
178 CS · 7.7/m
dadaism#S T
Lee Sin · Jungle
10 / 1 / 7
47.2% KP
13,213
13% share
13,108g
210 CS · 9.1/m
구름다리농장#0120
Sylas · Mid
5 / 3 / 12
47.2% KP
17,736
17.4% share
11,927g
201 CS · 8.7/m
Thisisbear#Thisb
Jayce · ADC
9 / 8 / 11
55.6% KP
22,609
22.2% share
12,791g
164 CS · 7.1/m
Kirby#KR12
Pantheon · Support
9 / 5 / 20
80.6% KP
25,800
25.3% share
11,205g
29 CS · 1.3/m
Red side
DefeatLv 05 세트 #KR1
K'Sante · Top
3 / 7 / 4
33.3% KP
16,188
20.8% share
8,060g
160 CS · 7/m
Zac#KR1
Ambessa · Jungle
1 / 6 / 6
33.3% KP
9,818
12.6% share
8,193g
139 CS · 6/m
도천지#KR1
Twisted Fate · Mid
6 / 7 / 6
57.1% KP
18,869
24.2% share
11,252g
165 CS · 7.2/m
96년생 티모장인#9202
Teemo · ADC
7 / 8 / 7
66.7% KP
23,628
30.3% share
12,663g
181 CS · 7.9/m
Naruto#Helix
Shen · Support
4 / 8 / 6
47.6% KP
9,445
12.1% share
6,640g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
