Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 79 days ago
8 / 4 / 10
K / D / A
42.9%
Kill participation
1,117.9
Damage / min
12,009g
461.6 gold / min
29
10 placed · 3 cleared
204
7.8 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory구름다리농장#0120
Gnar · Top
8 / 4 / 10
42.9% KP
29,085
22.2% share
12,009g
204 CS · 7.8/m
No longer love#KR1
Naafiri · Jungle
11 / 4 / 13
57.1% KP
26,493
20.2% share
14,364g
217 CS · 8.3/m
EDG BuLLDoG#KR2
Twisted Fate · Mid
2 / 7 / 10
28.6% KP
17,780
13.6% share
10,266g
205 CS · 7.9/m
소년가장 원딜#KR1
Viego · ADC
18 / 2 / 12
71.4% KP
43,545
33.2% share
19,081g
227 CS · 8.7/m
Starburst Stream#s t
Poppy · Support
3 / 5 / 19
52.4% KP
14,308
10.9% share
8,544g
19 CS · 0.7/m
Red side
Defeat히트맨#ddddd
Malphite · Top
5 / 6 / 3
36.4% KP
17,935
17.8% share
9,428g
165 CS · 6.3/m
Bonnie#0314
Pantheon · Jungle
4 / 7 / 12
72.7% KP
22,889
22.8% share
10,307g
145 CS · 5.6/m
WBG招641950117#WBG
Ryze · Mid
6 / 7 / 12
81.8% KP
30,845
30.7% share
13,095g
229 CS · 8.8/m
心若不羁路亦无涯#2003
Varus · ADC
6 / 8 / 5
50% KP
18,631
18.5% share
11,159g
181 CS · 7/m
FA Kingdom#KR1
Nautilus · Support
1 / 14 / 16
77.3% KP
10,200
10.1% share
7,374g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
