Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 64 days ago
26 / 8 / 11
K / D / A
61.7%
Kill participation
1,810.5
Damage / min
21,064g
578.4 gold / min
24
6 placed · 6 cleared
281
7.7 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatliziyen#Gam
Olaf · Top
6 / 11 / 11
41.5% KP
39,933
19.6% share
16,801g
289 CS · 7.9/m
漆黒の氷と炎の魔法使い#KR123
Ambessa · Jungle
24 / 9 / 6
73.2% KP
67,764
33.2% share
24,709g
267 CS · 7.3/m
陨落的天才#世一中阳林
Sylas · Mid
2 / 14 / 13
36.6% KP
27,880
13.7% share
11,334g
195 CS · 5.4/m
망고재민#Min
Tristana · ADC
8 / 13 / 15
56.1% KP
40,678
19.9% share
18,685g
279 CS · 7.7/m
하얗고예쁨#KR1
Neeko · Support
1 / 13 / 20
51.2% KP
27,786
13.6% share
11,202g
62 CS · 1.7/m
Red side
Victory소 중#유튜브
K'Sante · Top
11 / 6 / 14
41.7% KP
38,216
19.9% share
15,983g
226 CS · 6.2/m
Kang haerin#0205
Vi · Jungle
15 / 9 / 20
58.3% KP
42,698
22.2% share
18,270g
240 CS · 6.6/m
구름다리농장#0120
Locke · Mid
26 / 8 / 11
61.7% KP
65,932
34.3% share
21,064g
281 CS · 7.7/m
zazazazazazazaza#kr01
Jhin · ADC
7 / 8 / 17
40% KP
33,697
17.5% share
17,534g
293 CS · 8/m
Tked#KR2
Alistar · Support
1 / 10 / 29
50% KP
11,702
6.1% share
11,413g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
