Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 60 days ago
2 / 10 / 7
K / D / A
24.3%
Kill participation
421.8
Damage / min
9,968g
312.8 gold / min
21
11 placed · 1 cleared
195
6.1 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory데이터얻는계정#지나갈게요
Rumble · Top
12 / 5 / 6
48.6% KP
43,409
30.5% share
15,691g
281 CS · 8.8/m
Wonderwall#mid
Jarvan IV · Jungle
1 / 9 / 18
51.4% KP
13,233
9.3% share
11,642g
152 CS · 4.8/m
람곰치#BONK
Hwei · Mid
3 / 8 / 13
43.2% KP
25,128
17.7% share
11,657g
221 CS · 6.9/m
정 진#이용승
Kalista · ADC
20 / 8 / 7
73% KP
48,117
33.8% share
22,571g
285 CS · 8.9/m
Let me sup#KR1
Thresh · Support
1 / 7 / 26
73% KP
12,265
8.6% share
10,669g
38 CS · 1.2/m
Red side
Defeat구름다리농장#0120
Nasus · Top
2 / 10 / 7
24.3% KP
13,442
11.6% share
9,968g
195 CS · 6.1/m
Maldives#0727
Qiyana · Jungle
10 / 8 / 12
59.5% KP
22,511
19.5% share
15,175g
203 CS · 6.4/m
NS Calix#KR11
Ryze · Mid
5 / 5 / 9
37.8% KP
28,706
24.8% share
14,572g
297 CS · 9.3/m
aa5a#aaa
Aphelios · ADC
16 / 8 / 14
81.1% KP
43,356
37.5% share
21,176g
280 CS · 8.8/m
T1 에테르#1225
Blitzcrank · Support
4 / 6 / 23
73% KP
7,627
6.6% share
10,563g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
