Match history
Nasus champion portrait

Nasus

Defeat

Ranked Solo/Duo · 59 days ago

31:30Live Riot data

11 / 13 / 2

K / D / A

31.7%

Kill participation

956.1

Damage / min

13,817g

438.6 gold / min

33

11 placed · 6 cleared

179

5.7 CS / min

Objective control

Blue side

3

Dragons

2

Baron

9

Towers

1

Inhibitors

1

Herald

Red side

1

Dragons

0

Baron

2

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Olaf+1,041 gold / 0 CS

Difference from the opponent Riot assigned to your role.

15. minute · Olaf+1,573 gold / +11 CS

Difference from the opponent Riot assigned to your role.

20. minute · Olaf+100 gold / +2 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1573 gold and +11 CS versus Olaf.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

13 recorded deaths; first at 5:17.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

11 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.03,4546,90910,36313,8170:007:5215:4523:3831:30
Nasus: 13,817

Events and purchases

Kill · Mel → Jhin
Kill · Viego → Camille
Kill · Zac → Anivia
Kill · Viego → Mel
Kill · Map → Viego
Kill · Nasus → Olaf
Kill · Jayce → Anivia
Kill · Zac → Olaf
Kill · Mel → Jhin
Kill · Mel → Pyke
Kill · Jayce → Anivia
Kill · Olaf → Nasus
Kill · Jayce → Pyke
Kill · Viego → Jayce
Kill · Nasus → Olaf
Kill · Viego → Camille
Kill · Viego → Zac
Kill · Jhin → Camille
Kill · Nasus → Olaf
Kill · Mel → Viego
Kill · Pyke → Camille
Kill · Nasus → Olaf
Kill · Viego → Nasus
Kill · Nasus → Viego
Objective · Zac · Void Grub
Objective · Zac · Void Grub
Objective · Zac · Void Grub
Kill · Anivia → Jayce
Kill · Olaf → Mel
Kill · Zac → Jhin
Kill · Pyke → Zac
Building destroyed · Nasus · Outer turret
Kill · Pyke → Camille
Objective · Viego · Ocean Dragon
Kill · Olaf → Mel
Kill · Mel → Olaf
Kill · Pyke → Jayce
Kill · Jhin → Nasus
Kill · Zac → Anivia
Kill · Pyke → Camille
Kill · Mel → Pyke
Kill · Anivia → Jayce
Kill · Mel → Jhin
Kill · Nasus → Olaf
Kill · Viego → Nasus
Kill · Anivia → Mel
Kill · Viego → Camille
Kill · Viego → Jayce
Kill · Nasus → Jhin
Kill · Pyke → Camille

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
64 / 42 / 7783,518g · 201,482 damage
PlayerKDA · KPDamageGold · CSItems
Olaf champion portrait

长不高的小个子#top

Olaf · Top

9 / 12 / 11

31.3% KP

36,136

17.9% share

15,455g

224 CS · 7.1/m

Viego champion portrait

抖音丶小猪仔#小猪仔

Viego · Jungle

30 / 5 / 11

64.1% KP

61,703

30.6% share

25,611g

292 CS · 9.3/m

Anivia champion portrait

NS Calix#KR11

Anivia · Mid

5 / 9 / 15

31.3% KP

40,370

20% share

13,144g

199 CS · 6.3/m

Jhin champion portrait

Sylvie#77777

Jhin · ADC

8 / 9 / 18

40.6% KP

33,878

16.8% share

16,126g

198 CS · 6.3/m

Pyke champion portrait

YoRu#KR7

Pyke · Support

12 / 7 / 22

53.1% KP

29,395

14.6% share

13,182g

25 CS · 0.8/m

Red side

Defeat
41 / 64 / 3766,533g · 138,922 damage
PlayerKDA · KPDamageGold · CSItems
Nasus champion portrait

구름다리농장#0120

Nasus · Top

11 / 13 / 2

31.7% KP

30,117

21.7% share

13,817g

179 CS · 5.7/m

Zac champion portrait

Zac#KR1

Zac · Jungle

10 / 7 / 9

46.3% KP

24,487

17.6% share

14,902g

223 CS · 7.1/m

Jayce champion portrait

모든일은같이#KR1

Jayce · Mid

8 / 14 / 10

43.9% KP

34,370

24.7% share

14,645g

227 CS · 7.2/m

Mel champion portrait

DNS Pyosik#KR2

Mel · ADC

11 / 12 / 5

39% KP

32,946

23.7% share

14,156g

194 CS · 6.2/m

Camille champion portrait

xiaofang#qaq

Camille · Support

1 / 18 / 11

29.3% KP

17,002

12.2% share

9,013g

35 CS · 1.1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.