Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 51 days ago
15 / 5 / 10
K / D / A
51%
Kill participation
1,031.6
Damage / min
16,800g
491.7 gold / min
26
5 placed · 6 cleared
249
7.3 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjiejie#jug
Nasus · Top
2 / 8 / 17
54.3% KP
23,539
15.2% share
13,117g
200 CS · 5.9/m
첫눈이 내리면 좋겠어#2009
Viego · Jungle
10 / 13 / 8
51.4% KP
29,302
18.9% share
14,375g
148 CS · 4.3/m
지 훈#KJH
Azir · Mid
5 / 11 / 19
68.6% KP
41,866
27% share
13,900g
238 CS · 7/m
zhongdan xiumin#KR1
Aphelios · ADC
18 / 4 / 9
77.1% KP
48,579
31.3% share
23,893g
294 CS · 8.6/m
랜 턴#공 주
Thresh · Support
0 / 13 / 25
71.4% KP
11,896
7.7% share
10,160g
43 CS · 1.3/m
Red side
DefeatHound#0824
Ambessa · Top
7 / 10 / 6
26.5% KP
29,527
15.9% share
12,400g
231 CS · 6.8/m
Mitsuki#TES1
Qiyana · Jungle
16 / 6 / 14
61.2% KP
65,524
35.4% share
20,625g
261 CS · 7.6/m
구름다리농장#0120
Locke · Mid
15 / 5 / 10
51% KP
35,248
19% share
16,800g
249 CS · 7.3/m
Maybefff#0320
Lucian · ADC
9 / 9 / 13
44.9% KP
44,004
23.7% share
15,973g
236 CS · 6.9/m
T1 에테르#1225
Milio · Support
2 / 5 / 32
69.4% KP
11,020
5.9% share
11,476g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
