Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 5 days ago
3 / 10 / 11
K / D / A
37.8%
Kill participation
348.2
Damage / min
13,125g
315.6 gold / min
65
28 placed · 13 cleared
195
4.7 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory메롱 약오르지롱#KR2
Anivia · Top
1 / 4 / 9
24.4% KP
18,144
12.1% share
12,404g
221 CS · 5.3/m
Qnayia#ztmy
Qiyana · Jungle
18 / 11 / 5
56.1% KP
47,854
31.9% share
19,887g
254 CS · 6.1/m
WE Karis#0521
Syndra · Mid
8 / 6 / 12
48.8% KP
33,492
22.3% share
18,412g
342 CS · 8.2/m
let it be#0815
Yunara · ADC
12 / 11 / 14
63.4% KP
39,601
26.4% share
22,365g
368 CS · 8.8/m
1 cent top#KR1
Karma · Support
2 / 5 / 28
73.2% KP
11,060
7.4% share
13,462g
40 CS · 1/m
Red side
DefeatHLE 팬서#KR1
Zed · Top
5 / 9 / 10
40.5% KP
24,830
16.1% share
14,495g
235 CS · 5.7/m
구름다리농장#0120
Lee Sin · Jungle
3 / 10 / 11
37.8% KP
14,481
9.4% share
13,125g
195 CS · 4.7/m
奶熊王#枫哥不是区
Yone · Mid
8 / 5 / 5
35.1% KP
26,475
17.2% share
18,043g
369 CS · 8.9/m
WE GO#이나경
Kai'Sa · ADC
19 / 7 / 10
78.4% KP
68,487
44.5% share
26,467g
365 CS · 8.8/m
헤안나 스미레#탕 쿠쿠
Neeko · Support
2 / 10 / 26
75.7% KP
19,774
12.8% share
12,537g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
