Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 5 days ago
9 / 8 / 13
K / D / A
53.7%
Kill participation
840.7
Damage / min
12,710g
402.4 gold / min
31
8 placed · 5 cleared
186
5.9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat14小孩幻想赢对线#4453
Jayce · Top
3 / 7 / 16
46.3% KP
32,466
22.4% share
13,662g
237 CS · 7.5/m
butan shaco#小丑不贪
Shaco · Jungle
11 / 5 / 9
48.8% KP
21,743
15% share
15,530g
237 CS · 7.5/m
구름다리농장#0120
Locke · Mid
9 / 8 / 13
53.7% KP
26,553
18.3% share
12,710g
186 CS · 5.9/m
A1A8#Miss
Yunara · ADC
13 / 8 / 18
75.6% KP
55,364
38.2% share
20,394g
290 CS · 9.2/m
hacker troller#2907
Lulu · Support
5 / 8 / 21
63.4% KP
8,969
6.2% share
10,489g
26 CS · 0.8/m
Red side
VictoryHLE 팬서#KR1
Irelia · Top
5 / 8 / 0
13.9% KP
16,907
13.7% share
14,973g
311 CS · 9.8/m
左特稻草人#520
Fiddlesticks · Jungle
4 / 9 / 16
55.6% KP
18,322
14.8% share
12,206g
171 CS · 5.4/m
flying dragon#Mio韩服
Katarina · Mid
16 / 5 / 7
63.9% KP
44,315
35.8% share
17,641g
192 CS · 6.1/m
zhongdan xiumin#KR1
Kalista · ADC
9 / 10 / 15
66.7% KP
34,983
28.3% share
17,265g
247 CS · 7.8/m
신을 따르는 소년#KR13
Renata Glasc · Support
2 / 9 / 21
63.9% KP
9,224
7.5% share
10,410g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
