Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 4 hours ago
11 / 3 / 13
K / D / A
63.2%
Kill participation
1,004.6
Damage / min
14,513g
542.5 gold / min
42
18 placed · 2 cleared
199
7.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Herta#Hokai
Pantheon · Top
6 / 3 / 10
42.1% KP
22,367
19.9% share
12,430g
244 CS · 9.1/m
구름다리농장#0120
Lee Sin · Jungle
11 / 3 / 13
63.2% KP
26,872
23.9% share
14,513g
199 CS · 7.4/m
Witt#123
Zoe · Mid
9 / 8 / 12
55.3% KP
26,443
23.5% share
10,886g
163 CS · 6.1/m
아 뜨#abc
Aphelios · ADC
11 / 3 / 13
63.2% KP
29,813
26.5% share
16,968g
249 CS · 9.3/m
小 云#ziye
Lulu · Support
1 / 6 / 23
63.2% KP
6,856
6.1% share
8,680g
38 CS · 1.4/m
Red side
Defeat1 cent top#KR1
Gangplank · Top
1 / 6 / 6
30.4% KP
14,273
16.1% share
11,610g
258 CS · 9.6/m
classline#ATROX
Hecarim · Jungle
6 / 6 / 5
47.8% KP
15,538
17.6% share
11,341g
177 CS · 6.6/m
데마시아TV#Lux R
Fizz · Mid
7 / 6 / 5
52.2% KP
22,162
25.1% share
14,023g
224 CS · 8.4/m
SRY#EEE
Kalista · ADC
7 / 11 / 4
47.8% KP
27,813
31.5% share
12,270g
206 CS · 7.7/m
Ramhaug#2006
Renata Glasc · Support
2 / 9 / 10
52.2% KP
8,631
9.8% share
7,553g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
