Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 157 days ago
12 / 15 / 16
K / D / A
50.9%
Kill participation
999.4
Damage / min
13,799g
454.9 gold / min
117
40 placed · 13 cleared
42
1.4 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
4 / 8 / 24
50.9% KP
28,260
17.8% share
13,381g
178 CS · 5.9/m
부극태래#0224
Taliyah · Jungle
12 / 6 / 16
50.9% KP
29,110
18.3% share
16,891g
255 CS · 8.4/m
안녕 시간의 숲#LOL
Talon · Mid
14 / 5 / 12
47.3% KP
31,856
20% share
16,539g
231 CS · 7.6/m
Lilac#maple
Lucian · ADC
13 / 9 / 17
54.5% KP
39,374
24.8% share
19,376g
239 CS · 7.9/m
Trendsetter#CPHM
Pantheon · Support
12 / 15 / 16
50.9% KP
30,315
19.1% share
13,799g
42 CS · 1.4/m
Red side
Defeathacker troller#2907
Rumble · Top
9 / 9 / 7
37.2% KP
31,826
23.4% share
13,645g
228 CS · 7.5/m
小 猪#0923
Viego · Jungle
8 / 12 / 9
39.5% KP
20,471
15.1% share
14,401g
204 CS · 6.7/m
gaubeo202#KR1
Ryze · Mid
13 / 10 / 10
53.5% KP
30,466
22.4% share
14,636g
252 CS · 8.3/m
백 구#0709
Ezreal · ADC
5 / 12 / 17
51.2% KP
28,346
20.9% share
13,901g
193 CS · 6.4/m
Lotus#TSW
Skarner · Support
8 / 12 / 22
69.8% KP
24,790
18.2% share
11,917g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
