Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 155 days ago
3 / 14 / 15
K / D / A
64.3%
Kill participation
349.3
Damage / min
9,781g
307.9 gold / min
125
56 placed · 16 cleared
30
0.9 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory망 태#망 태
Gnar · Top
7 / 5 / 12
36.5% KP
21,428
16.9% share
14,884g
247 CS · 7.8/m
wlsehtro#0000
Ivern · Jungle
1 / 7 / 24
48.1% KP
8,148
6.4% share
12,982g
183 CS · 5.8/m
M G#2821
Taliyah · Mid
25 / 5 / 10
67.3% KP
48,334
38.1% share
20,463g
254 CS · 8/m
웅냐초#KR3
Zeri · ADC
12 / 8 / 14
50% KP
26,526
20.9% share
19,267g
275 CS · 8.7/m
Rekkles#KR96
Bard · Support
7 / 3 / 28
67.3% KP
22,448
17.7% share
12,833g
48 CS · 1.5/m
Red side
Defeat태양물고기#6797
Gangplank · Top
8 / 11 / 6
50% KP
34,091
26.8% share
15,341g
257 CS · 8.1/m
Velja#2203
Lee Sin · Jungle
13 / 12 / 3
57.1% KP
30,398
23.9% share
15,340g
194 CS · 6.1/m
Chihiro#KR4
Orianna · Mid
4 / 6 / 8
42.9% KP
27,247
21.4% share
13,973g
305 CS · 9.6/m
Youtube Chowon#0408
Aphelios · ADC
0 / 9 / 9
32.1% KP
24,261
19.1% share
14,052g
262 CS · 8.2/m
Trendsetter#CPHM
Lulu · Support
3 / 14 / 15
64.3% KP
11,097
8.7% share
9,781g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
