Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 155 days ago
9 / 4 / 4
K / D / A
33.3%
Kill participation
1,110.1
Damage / min
16,284g
538.9 gold / min
22
12 placed · 1 cleared
266
8.8 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryasdfasdf#8437
Kennen · Top
6 / 3 / 4
25.6% KP
26,261
18.4% share
13,505g
246 CS · 8.1/m
첫눈이 내리면 좋겠어#2009
Jayce · Jungle
15 / 5 / 7
56.4% KP
40,473
28.3% share
18,555g
222 CS · 7.3/m
Trendsetter#CPHM
Lucian · Mid
9 / 4 / 4
33.3% KP
33,543
23.4% share
16,284g
266 CS · 8.8/m
ΟυΟ#11111
Ryze · ADC
8 / 5 / 9
43.6% KP
35,806
25% share
17,947g
293 CS · 9.7/m
Heaven#이 현
Rell · Support
1 / 9 / 18
48.7% KP
6,985
4.9% share
9,386g
24 CS · 0.8/m
Red side
Defeat빛날꺼야#krl
Rumble · Top
6 / 6 / 7
50% KP
25,700
20.8% share
12,282g
234 CS · 7.7/m
桓我命来#桓桓控
Karthus · Jungle
7 / 13 / 11
69.2% KP
29,850
24.1% share
14,085g
238 CS · 7.9/m
Velja#2203
Yone · Mid
4 / 8 / 4
30.8% KP
20,303
16.4% share
12,366g
298 CS · 9.9/m
Youtube Chowon#0408
Aphelios · ADC
8 / 9 / 6
53.8% KP
36,529
29.5% share
16,499g
240 CS · 7.9/m
Rekkles#KR96
Alistar · Support
1 / 3 / 18
73.1% KP
11,251
9.1% share
8,937g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
