Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 155 days ago
5 / 9 / 6
K / D / A
52.4%
Kill participation
584.8
Damage / min
9,575g
382 gold / min
73
28 placed · 8 cleared
47
1.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory박치후#CN1
Fiora · Top
5 / 1 / 4
18.4% KP
16,519
13.5% share
11,595g
227 CS · 9.1/m
安卓打野#anzhu
Naafiri · Jungle
12 / 4 / 7
38.8% KP
27,368
22.4% share
14,425g
198 CS · 7.9/m
Phainesthai#0319
Irelia · Mid
12 / 7 / 6
36.7% KP
35,277
28.9% share
15,429g
255 CS · 10.2/m
kakaxi7#KR1
Ashe · ADC
12 / 7 / 8
40.8% KP
25,182
20.6% share
13,969g
188 CS · 7.5/m
윤꼴로#SOOP
Nautilus · Support
8 / 2 / 14
44.9% KP
17,700
14.5% share
9,843g
19 CS · 0.8/m
Red side
Defeat구름많은어느날#KR1
Kennen · Top
5 / 4 / 3
38.1% KP
18,880
24.3% share
11,260g
191 CS · 7.6/m
Tiger#랑 이
Talon · Jungle
7 / 10 / 4
52.4% KP
14,911
19.2% share
10,581g
156 CS · 6.2/m
귀하게 자란 내가 이런걸 해도#되는걸까
Yone · Mid
2 / 14 / 3
23.8% KP
14,296
18.4% share
8,564g
167 CS · 6.7/m
내가 미안해 못난 팀원들아#012
Smolder · ADC
2 / 12 / 9
52.4% KP
14,961
19.3% share
9,757g
159 CS · 6.3/m
Trendsetter#CPHM
Anivia · Support
5 / 9 / 6
52.4% KP
14,658
18.9% share
9,575g
47 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
