Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 154 days ago
5 / 12 / 14
K / D / A
54.3%
Kill participation
830.1
Damage / min
11,206g
333.8 gold / min
114
53 placed · 10 cleared
32
1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatunfate#KR1
Cassiopeia · Top
7 / 13 / 2
25.7% KP
26,796
16.2% share
13,185g
241 CS · 7.2/m
Free of Thought#7050
Shyvana · Jungle
6 / 8 / 8
40% KP
30,511
18.4% share
13,552g
228 CS · 6.8/m
1iug#yiyi
Syndra · Mid
10 / 7 / 13
65.7% KP
39,195
23.7% share
14,904g
273 CS · 8.1/m
유진누나 예쁘다#2008
Smolder · ADC
7 / 6 / 7
40% KP
41,167
24.9% share
15,794g
274 CS · 8.2/m
Trendsetter#CPHM
Pantheon · Support
5 / 12 / 14
54.3% KP
27,864
16.8% share
11,206g
32 CS · 1/m
Red side
Victoryoesnooy#KR1
Yone · Top
12 / 7 / 10
47.8% KP
38,568
23.3% share
15,729g
237 CS · 7.1/m
xiaoyou#1231
Jarvan IV · Jungle
8 / 9 / 19
58.7% KP
20,866
12.6% share
14,975g
221 CS · 6.6/m
YUU#mio韩服
Nocturne · Mid
4 / 11 / 11
32.6% KP
23,427
14.2% share
13,467g
251 CS · 7.5/m
ZORN#E500
Vladimir · ADC
19 / 2 / 12
67.4% KP
67,770
41% share
21,978g
296 CS · 8.8/m
dsmjpjo#KR2
Leona · Support
3 / 6 / 24
58.7% KP
14,809
9% share
11,725g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
