Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 154 days ago
4 / 16 / 16
K / D / A
47.6%
Kill participation
771.7
Damage / min
11,902g
333.2 gold / min
146
52 placed · 16 cleared
32
0.9 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory떠아공주#예쁘다
Anivia · Top
12 / 4 / 15
46.6% KP
38,119
21.8% share
18,294g
295 CS · 8.3/m
머 식#티 폭
Shaco · Jungle
12 / 7 / 15
46.6% KP
26,333
15.1% share
15,719g
253 CS · 7.1/m
私はあなたなしでは生きられない#hzc
Pantheon · Mid
7 / 8 / 16
39.7% KP
35,108
20.1% share
14,570g
248 CS · 6.9/m
화이팅가보자#KR3
Aphelios · ADC
19 / 14 / 7
44.8% KP
47,768
27.4% share
20,209g
239 CS · 6.7/m
ShengLongShiZhe#66666
Poppy · Support
8 / 9 / 27
60.3% KP
27,285
15.6% share
13,662g
46 CS · 1.3/m
Red side
DefeatFree of Thought#7050
Darius · Top
7 / 9 / 3
23.8% KP
21,626
13.9% share
16,497g
313 CS · 8.8/m
JUGKING#JUG7
Fizz · Jungle
8 / 9 / 12
47.6% KP
26,716
17.2% share
17,715g
230 CS · 6.4/m
PIETA#1109
Qiyana · Mid
11 / 11 / 7
42.9% KP
34,553
22.2% share
16,714g
239 CS · 6.7/m
抖音极核#虞姬电竞
Draven · ADC
12 / 14 / 10
52.4% KP
44,917
28.9% share
21,099g
266 CS · 7.4/m
Trendsetter#CPHM
Camille · Support
4 / 16 / 16
47.6% KP
27,562
17.7% share
11,902g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
