Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 153 days ago
5 / 10 / 17
K / D / A
68.8%
Kill participation
789.7
Damage / min
10,095g
387.3 gold / min
97
36 placed · 11 cleared
42
1.6 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory뽀삐의 피지컬#KR1
Poppy · Top
8 / 7 / 9
36.2% KP
24,271
20.7% share
11,233g
144 CS · 5.5/m
Opinio#1011
Nidalee · Jungle
20 / 4 / 7
57.4% KP
31,051
26.5% share
17,366g
203 CS · 7.8/m
Nennek#0509
Quinn · Mid
15 / 6 / 15
63.8% KP
36,121
30.9% share
12,951g
133 CS · 5.1/m
심술난해피#meow
Ashe · ADC
3 / 8 / 17
42.6% KP
17,750
15.2% share
11,098g
179 CS · 6.9/m
채팅치지마시바#kr2
Fiddlesticks · Support
1 / 7 / 19
42.6% KP
7,857
6.7% share
8,163g
18 CS · 0.7/m
Red side
Defeat비밀공작원#KR1
Olaf · Top
10 / 10 / 4
43.8% KP
27,407
28.5% share
13,596g
192 CS · 7.4/m
zzzd3#2025
Evelynn · Jungle
5 / 6 / 10
46.9% KP
13,680
14.2% share
10,630g
167 CS · 6.4/m
2025922#2025
Fizz · Mid
3 / 10 / 3
18.8% KP
10,898
11.3% share
9,186g
146 CS · 5.6/m
왕춘식#KR3
Varus · ADC
9 / 11 / 4
40.6% KP
23,600
24.5% share
13,502g
193 CS · 7.4/m
Trendsetter#CPHM
Senna · Support
5 / 10 / 17
68.8% KP
20,585
21.4% share
10,095g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
