Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 153 days ago
7 / 2 / 16
K / D / A
56.1%
Kill participation
541.4
Damage / min
12,722g
468.6 gold / min
53
8 placed · 10 cleared
177
6.5 CS / min
Objective control
4
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDecember#24th
Jayce · Top
6 / 4 / 4
62.5% KP
25,930
34.9% share
13,730g
246 CS · 9.1/m
Shot#KR2
Lee Sin · Jungle
1 / 9 / 6
43.8% KP
8,635
11.6% share
8,887g
160 CS · 5.9/m
우 리#사 랑
Karthus · Mid
5 / 10 / 5
62.5% KP
21,938
29.5% share
10,910g
214 CS · 7.9/m
릴쿄테#KR1
Kai'Sa · ADC
2 / 4 / 3
31.3% KP
6,940
9.3% share
10,126g
170 CS · 6.3/m
ShengLongShiZhe#66666
Camille · Support
2 / 14 / 7
56.3% KP
10,954
14.7% share
7,944g
40 CS · 1.5/m
Red side
Victory나는 현성#0321
Ambessa · Top
11 / 4 / 6
41.5% KP
18,289
20.2% share
12,484g
176 CS · 6.5/m
Trendsetter#CPHM
Vi · Jungle
7 / 2 / 16
56.1% KP
14,700
16.3% share
12,722g
177 CS · 6.5/m
hsimek9#KR33
Cassiopeia · Mid
10 / 3 / 13
56.1% KP
25,055
27.7% share
14,030g
251 CS · 9.2/m
꼬마딩구리#KR1
Yunara · ADC
11 / 3 / 6
41.5% KP
25,263
28% share
14,575g
259 CS · 9.5/m
잘 부탁드립니다#Namsi
Nautilus · Support
2 / 4 / 24
63.4% KP
7,056
7.8% share
8,931g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
