Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 150 days ago
6 / 13 / 3
K / D / A
34.6%
Kill participation
782
Damage / min
11,186g
436.7 gold / min
18
9 placed · 4 cleared
196
7.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory데이터얻는계정#지나갈게요
Rumble · Top
4 / 6 / 6
18.2% KP
21,461
13.6% share
10,905g
189 CS · 7.4/m
그 암#444
Lee Sin · Jungle
14 / 5 / 16
54.5% KP
24,736
15.7% share
12,779g
143 CS · 5.6/m
Midddddddddd1#Mid
Jarvan IV · Mid
9 / 4 / 24
60% KP
33,599
21.4% share
13,454g
184 CS · 7.2/m
Y Y H#yoon
Corki · ADC
26 / 8 / 14
72.7% KP
59,440
37.8% share
19,678g
167 CS · 6.5/m
re0#2007
Leona · Support
2 / 3 / 29
56.4% KP
18,014
11.5% share
8,869g
12 CS · 0.5/m
Red side
Defeat月下沙利叶#b9ii
Camille · Top
8 / 8 / 4
46.2% KP
19,727
24.1% share
11,625g
191 CS · 7.5/m
mika#mio韩服
Nunu & Willump · Jungle
9 / 9 / 9
69.2% KP
14,776
18.1% share
12,655g
138 CS · 5.4/m
슉슉잉#KNR01
Yone · Mid
2 / 8 / 7
34.6% KP
13,055
16% share
10,674g
243 CS · 9.5/m
Trendsetter#CPHM
Mel · ADC
6 / 13 / 3
34.6% KP
20,031
24.5% share
11,186g
196 CS · 7.7/m
Kotoha#ハコリリ
Tahm Kench · Support
1 / 17 / 12
50% KP
14,135
17.3% share
8,147g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
