Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 150 days ago
1 / 9 / 23
K / D / A
66.7%
Kill participation
518
Damage / min
9,308g
304 gold / min
112
57 placed · 8 cleared
30
1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
13
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat강혁1#강혁259
Cassiopeia · Top
1 / 12 / 10
30.6% KP
28,866
16.8% share
9,844g
213 CS · 7/m
첫눈이 내리면 좋겠어#2009
Xin Zhao · Jungle
7 / 9 / 12
52.8% KP
37,729
22% share
12,559g
192 CS · 6.3/m
아이스크림 콘 뿔보#S T
Jayce · Mid
13 / 8 / 7
55.6% KP
36,615
21.3% share
16,112g
244 CS · 8/m
툼바신라면#kr0
Vel'Koz · ADC
14 / 5 / 8
61.1% KP
52,711
30.7% share
15,905g
209 CS · 6.8/m
Trendsetter#CPHM
Nautilus · Support
1 / 9 / 23
66.7% KP
15,859
9.2% share
9,308g
30 CS · 1/m
Red side
VictoryMenhera#MID
Yorick · Top
11 / 8 / 8
44.2% KP
38,722
22.1% share
15,675g
226 CS · 7.4/m
Velja#2203
Sylas · Jungle
10 / 8 / 17
62.8% KP
42,217
24.1% share
16,188g
226 CS · 7.4/m
lIlIIlIIlIIl#qwer
Yone · Mid
10 / 6 / 13
53.5% KP
49,619
28.3% share
15,254g
264 CS · 8.6/m
badboy#心跳666
Ezreal · ADC
8 / 6 / 8
37.2% KP
31,984
18.3% share
14,477g
213 CS · 7/m
강 혁#2005
Karma · Support
4 / 8 / 19
53.5% KP
12,547
7.2% share
10,276g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
