Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Milio
Defeat
Ranked Solo/Duo · 145 days ago
1 / 16 / 30
K / D / A
77.5%
Kill participation
334.7
Damage / min
11,203g
309.2 gold / min
149
68 placed · 15 cleared
31
0.9 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory범코츄 26#단단묵직
Illaoi · Top
15 / 6 / 9
39.3% KP
53,116
26% share
18,695g
271 CS · 7.5/m
DNS Pyosik#KR2
Naafiri · Jungle
13 / 7 / 25
62.3% KP
39,546
19.4% share
19,317g
298 CS · 8.2/m
까미야뒤로굴러#KR1
Ekko · Mid
11 / 8 / 25
59% KP
50,554
24.8% share
16,267g
214 CS · 5.9/m
낙 스#스 낙
Varus · ADC
12 / 9 / 21
54.1% KP
41,092
20.1% share
18,522g
244 CS · 6.7/m
서투덜#KR1
Pyke · Support
10 / 10 / 22
52.5% KP
19,914
9.8% share
14,314g
25 CS · 0.7/m
Red side
Defeat어색했#7766
Fiora · Top
11 / 9 / 10
52.5% KP
47,039
26.5% share
18,835g
306 CS · 8.4/m
The Last Flower#SSS
Master Yi · Jungle
15 / 11 / 11
65% KP
41,216
23.2% share
20,644g
209 CS · 5.8/m
抖音丶小心炼金#zypp
Singed · Mid
4 / 12 / 21
62.5% KP
39,877
22.5% share
14,135g
271 CS · 7.5/m
tetraphobia#4444
Lucian · ADC
9 / 13 / 10
47.5% KP
37,028
20.9% share
16,722g
248 CS · 6.8/m
내말들리니왜이렇게말렸어#찬성정
Milio · Support
1 / 16 / 30
77.5% KP
12,128
6.8% share
11,203g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
