Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 142 days ago
3 / 6 / 25
K / D / A
59.6%
Kill participation
383
Damage / min
10,480g
360.3 gold / min
114
43 placed · 13 cleared
28
1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat충 치#충치1
Irelia · Top
5 / 10 / 4
34.6% KP
26,559
19.7% share
12,624g
255 CS · 8.8/m
1z1#06jug
Nidalee · Jungle
3 / 10 / 8
42.3% KP
24,708
18.3% share
11,294g
193 CS · 6.6/m
gaubeo202#KR1
Galio · Mid
4 / 8 / 8
46.2% KP
34,183
25.3% share
11,234g
228 CS · 7.8/m
qwebaoduaj#KR2
Twitch · ADC
12 / 12 / 6
69.2% KP
39,214
29.1% share
15,719g
167 CS · 5.7/m
정인희#KR8
Lulu · Support
2 / 7 / 18
76.9% KP
10,209
7.6% share
8,787g
21 CS · 0.7/m
Red side
VictoryJaxKing#FuHan
Tryndamere · Top
10 / 7 / 7
36.2% KP
38,231
27.2% share
14,617g
259 CS · 8.9/m
깜지곰#링 곰
Lee Sin · Jungle
13 / 4 / 9
46.8% KP
28,169
20.1% share
16,286g
243 CS · 8.4/m
로키의 코 드리블#2004
Akali · Mid
16 / 4 / 10
55.3% KP
39,037
27.8% share
16,066g
218 CS · 7.5/m
Thisisbear#Thisb
Anivia · ADC
5 / 5 / 17
46.8% KP
23,736
16.9% share
14,753g
235 CS · 8.1/m
내말들리니왜이렇게말렸어#찬성정
Blitzcrank · Support
3 / 6 / 25
59.6% KP
11,139
7.9% share
10,480g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
