Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Victory
Ranked Solo/Duo · 140 days ago
5 / 8 / 23
K / D / A
68.3%
Kill participation
642.3
Damage / min
12,593g
399.4 gold / min
138
47 placed · 16 cleared
58
1.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStandard#811
Jax · Top
3 / 8 / 5
19.5% KP
14,447
10.6% share
12,526g
257 CS · 8.2/m
kaisa#羊尼克韩服
Bel'Veth · Jungle
18 / 8 / 12
73.2% KP
40,692
29.9% share
20,988g
259 CS · 8.2/m
매화검존#丶丶丶
Ahri · Mid
4 / 10 / 14
43.9% KP
27,876
20.5% share
12,851g
251 CS · 8/m
얼린레몬차#1110
Varus · ADC
11 / 11 / 12
56.1% KP
32,833
24.1% share
18,667g
232 CS · 7.4/m
내말들리니왜이렇게말렸어#찬성정
Skarner · Support
5 / 8 / 23
68.3% KP
20,253
14.9% share
12,593g
58 CS · 1.8/m
Red side
DefeatT1 Midir#KR06
Rumble · Top
6 / 6 / 11
37.8% KP
36,750
25.2% share
12,368g
222 CS · 7/m
vinaka#KR111
Nocturne · Jungle
12 / 8 / 13
55.6% KP
24,404
16.7% share
15,547g
201 CS · 6.4/m
7Inewda#kr3
Tryndamere · Mid
14 / 9 / 10
53.3% KP
37,244
25.5% share
16,433g
241 CS · 7.6/m
딸긔냐랴#ฅ ฅ
Senna · ADC
8 / 9 / 20
62.2% KP
31,033
21.3% share
17,094g
254 CS · 8.1/m
BerrGod#KR3
Nautilus · Support
5 / 9 / 21
57.8% KP
16,399
11.2% share
10,173g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
