Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Skarner
Defeat
Ranked Solo/Duo · 139 days ago
0 / 11 / 10
K / D / A
37%
Kill participation
466.3
Damage / min
9,581g
259.5 gold / min
148
59 placed · 17 cleared
46
1.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
3
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattmhrnjh#1002
Jayce · Top
5 / 11 / 6
40.7% KP
42,179
29.6% share
16,269g
316 CS · 8.6/m
kaisa#羊尼克韩服
Bel'Veth · Jungle
10 / 5 / 8
66.7% KP
35,901
25.2% share
18,642g
306 CS · 8.3/m
슉슉잉#KNR01
Kayle · Mid
10 / 8 / 6
59.3% KP
30,147
21.1% share
17,303g
325 CS · 8.8/m
Like#heart
Senna · ADC
2 / 10 / 9
40.7% KP
17,224
12.1% share
13,212g
234 CS · 6.3/m
내말들리니왜이렇게말렸어#찬성정
Skarner · Support
0 / 11 / 10
37% KP
17,216
12.1% share
9,581g
46 CS · 1.2/m
Red side
Victory1Jiang#2003
Anivia · Top
3 / 7 / 11
31.1% KP
28,576
18% share
13,811g
259 CS · 7/m
악마의삶 이종하#KR1
Talon · Jungle
24 / 3 / 11
77.8% KP
54,486
34.2% share
23,813g
251 CS · 6.8/m
데마시아TV#Lux R
Fizz · Mid
10 / 4 / 12
48.9% KP
36,995
23.3% share
18,938g
291 CS · 7.9/m
志 憲#지 헌
Cassiopeia · ADC
6 / 4 / 15
46.7% KP
29,244
18.4% share
15,877g
248 CS · 6.7/m
신바람조박사#1234
Bard · Support
2 / 10 / 25
60% KP
9,801
6.2% share
11,184g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
