Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Neeko
Victory
Ranked Solo/Duo · 138 days ago
6 / 10 / 25
K / D / A
77.5%
Kill participation
892.1
Damage / min
12,634g
370.9 gold / min
121
49 placed · 11 cleared
46
1.4 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1iug#yiyi
Cassiopeia · Top
7 / 8 / 8
37.5% KP
23,275
15.8% share
12,916g
196 CS · 5.8/m
strongstrong#power
Xin Zhao · Jungle
7 / 5 / 15
55% KP
35,214
23.9% share
15,223g
234 CS · 6.9/m
FA NAVY#2010
Ryze · Mid
7 / 9 / 8
37.5% KP
27,855
18.9% share
14,693g
248 CS · 7.3/m
FAad#2007
Kai'Sa · ADC
13 / 8 / 13
65% KP
30,751
20.9% share
19,074g
255 CS · 7.5/m
내말들리니왜이렇게말렸어#찬성정
Neeko · Support
6 / 10 / 25
77.5% KP
30,391
20.6% share
12,634g
46 CS · 1.4/m
Red side
Defeat기동타격대 누누#Nunu
Nunu & Willump · Top
12 / 5 / 15
67.5% KP
32,414
19.3% share
13,262g
160 CS · 4.7/m
Aphiemi#KR2
Lee Sin · Jungle
6 / 7 / 20
65% KP
34,724
20.7% share
13,611g
174 CS · 5.1/m
CYBER ATLETA#TDAH
Orianna · Mid
11 / 5 / 15
65% KP
52,370
31.2% share
17,218g
302 CS · 8.9/m
practise#0716
Yunara · ADC
10 / 14 / 9
47.5% KP
36,763
21.9% share
19,299g
310 CS · 9.1/m
밤구몬#꿀 밤
Lulu · Support
1 / 9 / 26
67.5% KP
11,420
6.8% share
9,999g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
