Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Victory
Ranked Solo/Duo · 131 days ago
0 / 11 / 13
K / D / A
36.1%
Kill participation
200.6
Damage / min
10,950g
271.7 gold / min
163
80 placed · 12 cleared
33
0.8 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory레넥톤 장인#KR1
Renekton · Top
4 / 7 / 8
33.3% KP
18,683
11.6% share
14,933g
257 CS · 6.4/m
Velja#2203
Nidalee · Jungle
11 / 5 / 12
63.9% KP
42,648
26.5% share
17,328g
246 CS · 6.1/m
wozaoyichenlun#xxxxx
Zoe · Mid
7 / 3 / 12
52.8% KP
37,292
23.1% share
16,824g
286 CS · 7.1/m
bai se zh1 chuan#qwe1
Corki · ADC
14 / 7 / 5
52.8% KP
54,436
33.8% share
23,730g
388 CS · 9.6/m
내말들리니왜이렇게말렸어#찬성정
Alistar · Support
0 / 11 / 13
36.1% KP
8,084
5% share
10,950g
33 CS · 0.8/m
Red side
Defeat송플랭크#CTID
Gangplank · Top
14 / 5 / 13
81.8% KP
64,095
34.8% share
21,822g
322 CS · 8/m
명치에팔콘펀치꽂는이도윤#KR1
Bel'Veth · Jungle
5 / 7 / 12
51.5% KP
22,119
12% share
17,310g
317 CS · 7.9/m
쪼렙이다말로하자#KR1
Orianna · Mid
3 / 5 / 14
51.5% KP
31,917
17.3% share
14,056g
286 CS · 7.1/m
강 준#펜리르
Kai'Sa · ADC
9 / 9 / 8
51.5% KP
40,936
22.2% share
18,287g
290 CS · 7.2/m
kingpo54#KR1
Neeko · Support
2 / 10 / 20
66.7% KP
25,230
13.7% share
11,189g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
